LIGHT
3Shine Knight
ATK:
400
DEF:
1900
View:
3161
This card is Level 4 while in face-up Defense Position.
Shine Knight — Power Evaluation
Final Score: 60 ± 6 · Confidence: Medium
- Intrinsic: 61 · Deck: 59 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Shine Knight is a generic Level 3 LIGHT Warrior that becomes Level 4 while in face-up Defense Position, so its real value is as a clean, lock-free material body for Rank 4 Xyz or Level 4 Synchro plays, with 1900 DEF as a useful wall. It sees play in 19 sampled decks (mostly Synchron/Junk-style builds) as a 1.63-of main-deck material, but it has no recorded combo appearances, no guides, and no search engine of its own, so it never initiates a play or generates card advantage. Its 400 ATK earns nothing and the 1900 DEF earns very little — the score reflects reliable-but-modest material utility rather than any board-building or disruption.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Level 3 LIGHT Warrior with no archetype lock; drawn or normal-summoned in 19 sampled main decks, but the evidence shows no tabled searcher route for it (inferred). |
| Combo & Conversion | 38 | Creates a single Level 4 body when set in Defense Position, enabling one Rank 4 or Level 4 Synchro, but combo data shows 0 appearances as starter, material, or payoff (observed). |
| Resource Economy | 40 | A plain monster summon with no search, draw, or GY recursion; roughly even card economy at best (inferred). |
| Effect & Interaction | 5 | Its only effect is a continuous Level change; it provides no disruption, negation, or removal for the opponent (verified). |
| Material Utility | 72 | Becomes Level 4 in face-up Defense Position, a clean LIGHT/Warrior material for Rank 4 Xyz or Level 4 Synchro, and 1900 DEF still walls when its effect is blanked (verified). |
| Resilience & Flexibility | 42 | Single body with no protection; dies to any removal, though the Defense-Position Level change keeps it functional across turns as a wall (inferred). |
| Deck-Building Efficiency | 68 | No archetype restriction, no locks, and no garnet requirements; 1–3 copies slot into any deck wanting a generic Level 4 body (verified). |
Calculation
Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 61, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Level 4 material body in face-up Defense Position (no archetype lock)
- 1900 DEF makes it a reasonable wall on earlier turns
- LIGHT/Warrior typing fits many Synchro and Xyz material needs
- No self-locks, no garnet requirement, low deck-slot cost
Weaknesses
- No search, no draw, and no card advantage of any kind
- No disruption, negation, or removal — zero interaction with the opponent
- Level 4 status only applies in face-up Defense Position, so effect negation reverts it to Level 3
- 400 ATK makes it useless as an attacker
- No combo evidence confirms it converts into a real board
Counters / choke points
- Effect negation (e.g. Effect Veiler, Skill Drain) strips the Level 4 property
- Any removal (destroy/banish/bounce) on summon or during the opponent's turn
- Spell/Trap negation or removal aimed at the Synchro/Xyz line it enables
Best use
Material body / defensive Level 4 provider. Decks: Synchron, Junk, Warrior, Generic Rank 4. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'This card is Level 4 while in face-up Defense Position.'; It is a Level 3 LIGHT Warrior with 400 ATK / 1900 DEF and no archetype in the evidence.
- Observed: 19 sampled decks run it in the main deck (avg 1.63 copies, max 3).; Top partners are Synchron/Junk-themed: Turret Warrior, Nitro Synchron, Speed Warrior, Tasuke Knight, Nitro Warrior (co-deck 84–100%).
- Inferred: As a Level 4 body in Defense Position it can serve as material for Rank 4 Xyz or Level 4 Synchro summons.; It provides no card advantage, disruption, or search on its own.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






